![]() If we learn additional details about Tatanka's release, we'll share them here. Ultimately, it all depends on how development of the mode progresses moving forward. However, it's also possible that we won't be able to get our hands on Tatanka until Season 5 or beyond in late 2023 or 2024. This means that the mode could be available in-game on June 28, 2023, which is when Season 4 is slated to begin. However, based on what our Senior Editor Jez Corden heard from inside sources, we anticipate that the Tatanka battle royale mode will arrive during Halo Infinite Season 4 at the earliest. Since Microsoft and 343 Industries haven't officially revealed Project Tatanka yet, there's no official word on when it will release. Halo Infinite battle royale: Tatanka release date If this is the case, we expect that players will be able to earn these points by killing AI enemies/bosses, taking down other players, and completing Operation objectives. There's a good chance that a squad needs to be the last one standing to achieve victory, but it's also possible that multiple squads can survive and that the winning team is determined by points of some kind. Unfortunately, the leaks don't reveal what specifically players need to do to win a match of Tatanka. These may include new items like Shock Blossoms, Hardlight Barriers, and Grav Lifts, the names of which were all discovered in the API. It's unclear what players and their allies can obtain by doing these objectives, but weapon and equipment drops are likely. There are four kinds of Operations: Capture, Supply Run, Destroy, and Hoard. ![]() Something called "Operations" were also discovered, which sound like the aforementioned side objectives described to Windows Central by inside sources. Players will also have opportunities to find powerful weapons from gear caches, and can upgrade their weapons or repair damaged vehicles with weapon upgrade trunks and vehicle repair kits, respectively. The leaks also confirm the presence of loot tables, which is likely what will drive the randomized placement of weapons and gear around Tatanka's maps. The leaks also reveal that Tatanka will have execution, revival, and bleedout mechanics like other battle royale games, as well as "lifepools" for players that can be increased with items called Respawn Tokens. Additionally, it looks like Tatanka will have a max lobby size of 100 players, though 60-player versions of the mode were also discovered. This refers to the number of players in each squad during each match. If the leaks are indeed true, fans can expect Tatanka to feature at least four separate playlists - solos, duos, trios, and quads. Note that while you should always take leaked information with a grain of salt, InfiniteLeaks has been overwhelmingly accurate and credible in the past. While the details about Tatanka provided by insider sources are relatively limited, the individuals running the InfiniteLeaks Twitter account have uncovered several significant gameplay details by investigating the official Halo API. Side objectives and locations to capture may also feature in the mode as well, potentially giving players access to stronger equipment when completed. Leaks have also indicated that players will start each game with an initial loadout rather than nothing, too, and we've heard from sources familiar with the mode's development that players may be able to earn respawn tickets as they play. ![]() ![]() The mode has been described as " Warzone mixed with battle royale," suggesting that players will encounter PvE Banished forces in addition to their opponents as they fight to survive. However, based on what we've heard from our sources, it also sounds like Tatanka will expand on traditional battle royale systems in a few ways. Players will also drop into each match in controllable drop pods with their allies, similar to how "dropping" works in other games. Like other battle royale experiences, Tatanka will feature a shrinking zone that forces players into close proximity with one another as well as the overarching objective to survive as long as possible. ![]()
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